1. Prisoner's Base. This is a running game involving no special equipment. It allows for the participation of a variety of people of different ages and skills. It was, therefore, ideally suited to an 8-grade rural school. "Tagging" is the only physical contact and it can be played on any open area such as that offered by rural school yards. The players are divided into two teams of roughly equal numbers and abilities.
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2. Fox and Geese - This is a winter game, often played after a fresh snowfall. No equipment is needed and if one location is spoiled because it is overtrampled, it is a simple matter to move over 20 yards and to recreate the game on a new spot. First, you stomp out a large circle in the snow and, within the circle, you make several pathways crossing the diameter of the circle. (As I remember, this first step was often the best fun because it required lots of running and kicking of snow.) In the centre of the circle you lay out a circle large enough to hold a couple of people. Then the game begins. One person is chosen as the fox; the rest are geese. The fox who is "it" chases the geese, and when one of the geese is tagged, the players change roles with the tagged goose now becoming the fox, and the game continues. There are two simple rules. First, all the players have to stay on the existing paths, and second, the circle in the centre is a safe spot where the fox can not tag you. However, only one person can occupy the safe spot at a time and someone who is being chased can bump out whoever is already in the safe spot. As I remember it, the game often starts well but quickly deteriorates because players have such difficulty staying on the paths that very soon the pathways are all jumbled up. Furthermore, the game is exciting for the fox but less so, for the geese, especially if the fox prefers to always be the chaser and not to share the role.
3. Ante ante over the shanty. Like prisoner's base, this is one of those classic games played in rural schools all over North America. As can be seen in the picture on the right, the school at SS#3 North Oxford was faced with a wooden vestibule. In the game of ante ante over the shanty the players divide into two groups with one group standing on one side of
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4. Chain links. This is a simple game in which two lines of children all holding hands stand facing each other. One line calls out a chant, the last of which is "we call (name of child on the opposite team) over." The person who is called runs and attempts to break through the opposing line. If the person successfully breaks through the opposing line then he/she can return to his team; however, if the line holds and the person does not break through the line, then he must join the opposing team. Of course, the object of the game is to force all the opposing players to join your team. In my memory no team ever won the game because there was always a weak link in the opposing team that would break easily and so the numbers in each line remained relatively balanced.